How to Generate and Download a Quad Mesh in Neural4D

Last updated: September 2026 5 min read

What Can You Generate as a Quad Mesh in Neural4D?

Neural4D can generate a Quad mesh from either a text prompt or a reference image. Start in Text to 3D when you want to describe the object, or use Image to 3D when you already have a visual reference.

You must choose Quad before submitting the generation task. Triangle is the default. A Quad mesh is useful when the asset will move into an editing or animation workflow, while a Triangle mesh can retain dense surface detail efficiently.

Setting Quad mesh value What it changes
Input Text prompt or reference image Defines the object Neural4D will generate.
Topology Quad Requests a quad based surface instead of the default Triangle topology.
Face count 1,000 to 100,000 Controls the target mesh density for downstream editing, animation, rendering, or fabrication.
Base mesh cost 15 Credits Generates the white base mesh without Texture or PBR.
Neural4D workflow from text or image input through Quad selection, generation, and six download formats

The illustration shows the complete workflow. Texture and PBR are optional additions with separate Credit costs.

What Should You Choose Before Generating a Quad Mesh?

Choose the input mode, topology, and face count before generation. The most important check is that Quad remains selected when you submit the task. If you leave the default unchanged, Neural4D generates Triangle topology.

Set the face count according to the next stage of production. A lower count can be easier to edit and quicker to handle on a modest workstation. A higher count can preserve more shape information for close views, detailed sculpting, or high resolution SLA printing. The available Quad range is 1,000 to 100,000 faces.

For furniture concepts or printable prototypes, choose the lowest face count that preserves the silhouette and required surface features. You can inspect the result before committing to texture work.

How Do You Generate a Quad Mesh from Text or an Image?

  • Open Text to 3D and enter a focused prompt, or open Image to 3D and upload a clear reference image.
  • Open the Topology setting and manually select Quad.
  • Set a target face count from 1,000 to 100,000 based on the model's intended use.
  • Review the input, topology, and face count, then submit the generation task.
  • Inspect the generated base mesh before adding Texture or PBR.

The resulting geometry is watertight, which supports workflows such as FDM or SLA printing after you perform the usual scale, wall thickness, and slicer checks for your machine and material.

How Is a Quad Mesh Different from a Triangle Mesh?

Quad and Triangle topology organize the same surface in different ways. Quad topology is commonly preferred when artists expect to continue editing edge flow, deform the model, or prepare it for animation. Triangle topology is the default option and can represent detailed surfaces efficiently.

Select the topology for the next tool and task, not only for appearance in the Neural4D viewer. A clean Quad layout can be easier to work with in modeling software, while a triangulated result may fit direct rendering, game engine, or print preparation workflows.

Visual comparison of Triangle mesh topology and Quad mesh topology

How Many Credits Does a Quad Mesh Generation Use?

A Quad white base mesh uses 15 Credits. Texture and PBR are separate additions, so the total depends on which output stages you request.

Output Credits Total Credits
Quad base mesh 15 15
Quad base mesh plus Texture 15 plus 10 25
Quad base mesh plus Texture plus PBR 15 plus 10 plus 10 35

If you only need geometry for retouching, sculpting, or a print test, generate and evaluate the base mesh first. Add Texture and PBR only when the downstream use requires material information.

How Do You Download the Generated Quad Mesh?

  • Open the completed generation result and inspect the mesh in the viewer.
  • Select Download to open the file format dialog.
  • Review the format selector, which opens with .obj as the default choice.
  • Keep .obj or select .fbx, .glb, .usdz, .stl, or .blend.
  • Confirm the download and save the exported file to your project folder.

The default selection does not limit the result to .obj. Choose the format that matches your modeling application, engine, AR workflow, or slicer.

Which Quad Mesh Format Should You Download?

Format Typical use
.obj A broadly supported geometry exchange format and the default choice in the download dialog.
.fbx Transfer into many digital content creation tools and real time production pipelines.
.glb A compact binary glTF asset for web viewers and real time applications.
.usdz Asset delivery for USDZ compatible augmented reality workflows.
.stl Geometry export for common FDM and SLA slicing workflows.
.blend A Blender project format for continued editing in Blender.

What Should You Check Before Using the Downloaded Mesh?

Open the downloaded asset in the destination application and confirm its scale, orientation, face density, normals, and material assignment. For animation or deformation, inspect edge flow around joints and other moving areas. For manufacturing, verify dimensions, wall thickness, support needs, and slicer settings before printing.

If the result is too dense for editing, generate another Quad version with a lower target face count. If the silhouette or small features need more geometry, increase the face count within the 100,000 face limit and compare the new result.

What Are the Common Questions About Quad Mesh Generation?

No. Triangle is the default topology, so you must select Quad before generating the model.

Yes. You can select Quad before generation in both Text to 3D and Image to 3D.

The Quad face count can be set from 1,000 to 100,000 faces.

A Quad base mesh uses 15 Credits. Texture adds 10 Credits and PBR adds 10 Credits, for a total of 35 Credits when both options are included.

No. The download dialog defaults to .obj, but you can also choose .fbx, .glb, .usdz, .stl, or .blend.

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