Neural4D is a browser-based AI 3D generator that creates clean, watertight polygonal meshes directly from a single reference photo. Stop struggling with complex photogrammetry software or un-editable Gaussian point clouds. Get game-ready assets in just 90 seconds.
What is Gaussian Splatting? It is an advanced 3D reconstruction technique that uses colored points (splats) to represent scenes. While visually stunning, these point clouds cannot be animated or 3D printed easily. Neural4D provides a superior alternative by generating clean, quad-dominant meshes directly using the Direct3D-S2 engine.
Generate pure, manifold polygons that behave like traditionally modeled assets, entirely sidestepping point cloud limitations.
Ditch the tedious 100-angle photo shoots. Reconstruct high-fidelity 3D volume from a single reference image or text prompt.
Export directly to Unreal Engine 5 or Unity via standard .FBX and .GLB without relying on cumbersome splatting plugins.
Skip the complex Gaussian Splatting UE5 plugins. Neural4D generates native .fbx and .glb files that drag-and-drop directly into your game engine with full PBR material support.
Unlike 3DGS point clouds which are hollow and unprintable, Neural4D generates completely watertight (manifold) meshes. Export directly to .stl and load into your slicer immediately.
You cannot rig a Gaussian Splat. Neural4D provides quad-dominant topology, allowing you to easily auto-rig characters in Mixamo or Blender for immediate animation.
Standard 3D splatting files require specialized editors. With our Direct3D-S2 meshes, you retain full control over vertices, edges, and UV maps using native Blender tools.
Unlike Gaussian Splatting or Photogrammetry which requires walking around an object capturing dozens of images, Neural4D requires only a single photo to understand the 3D volume.
Our engine reconstructs solid polygonal geometry in the cloud. We don't project colored spheres into a viewing space; we generate authentic vertices, edges, and faces that interact accurately with lighting.
No need for Luma AI plugins, PlayCanvas integrations, or custom rendering pipelines. Download your .fbx or .glb and drop it directly into your standard game engine material workflow.
Gaussian Splatting uses millions of colored points to render a 3D view, which looks great but cannot be easily edited. 3D Meshes (like those generated by Neural4D) are solid objects made of polygons, which are required for 3D printing, physics simulations, and game engines.
Yes, but it requires specialized plugins (like Luma AI) and custom materials. Neural4D generates native .FBX and .GLB meshes that you can drag-and-drop into Unreal Engine 5 with zero plugins.
Absolutely. Gaussian Splats are hollow point clouds and cannot be sliced by 3D printers. Neural4D generates watertight, manifold meshes that can be exported as .STL and printed immediately.
Training a high-quality Gaussian Splatting model often takes 15-30 minutes and requires dozens of photos. Neural4D generates a complete 3D mesh from a single photo or text prompt in just 90 seconds.