Neural4D is designed to integrate directly into professional 3D pipelines without vendor lock-in. We support a range of industry-standard 3D formats for export, ensuring compatibility with furniture design workflows, physical manufacturing tools, personal 3D printing, and major game engines.
Here are the supported 3D export formats and their specific technical attributes:
| Format | Best Used For | Data Included |
|---|---|---|
| .obj | Universal: Cross-platform workflows, independent product design, and general 3D software. | Exports the base manifold geometry. Material data and UV mapping are exported alongside a separate .mtl file and textures. |
| .fbx | Game Engines & Animation: Direct import into Unity, Unreal Engine, and standard DCC software for product visualization. | Embeds both the 3D mesh and complex PBR texture setups. Topology is structurally prepared for downstream pipelines. |
| .glb | Web & Real-time: E-commerce product displays, WebGL viewers, and interactive furniture catalogs. | A lightweight, single-file format that strictly packages the geometry, UVs, and PBR textures into one binary file. |
| .usdz | AR & iOS: Native deployment within Apple's spatial computing and augmented reality ecosystems (iOS and VisionOS). | A compact archive format containing both the 3D mesh and physically based rendering materials, optimized for mobile AR. |
| .stl | 3D Printing: Personal 3D printing and industrial rapid prototyping (via slicers like Cura). | Geometry only. Exports the watertight, manifold mesh required for physical manufacturing. No texture or color data. |
| .blend | Blender: Native editing and photorealistic rendering for independent designers within Blender. | Retains full geometric data and native material node setups, allowing for immediate modification. |
For the Image to 3D generation feature, Neural4D currently supports standard 2D image uploads in .JPG, .JPEG, and .PNG formats.
For optimal topology extraction, ensure your input images have flat lighting and minimal perspective distortion.